Application
Nov. 26th, 2015 04:53 pmPlayer Name: DL/Wighty
Character Name: Roswell Branthèse
Canon: Yggdra Union
Canon Background: http://yggdraunion.wikia.com/wiki/Roswell
The source for this information is TVTropes, so take it with a grain of salt. Roswell plays such a minor part in his game that the only thing that’s really important is his feud with his distant relative, Rosary. The two houses are both descended from the Sorcerer Valois, and both are powerful magicians as a result. The two are prodded into war when they are gifted Ankhs, weapons of mass destruction. The player must decide which of the two houses to support; the other is annihilated and its respective ruler killed in combat.
AU Background: In the foot of the Dracault Mountains, on the border between Woria and Jergeth, the house of Esmeralda and the house of Branthèse sit in relative obscurity. Though it is general knowledge that these two houses are descendents of some ancient sorcerer or another, few venture into their territory and fewer still care to know what they practice. The two houses find this for the best, as they are content to study and master their art without outside interference. Their people are few in number but fiercely loyal, and like any other noble houses of any repute, they pay their dues to the Emperor.
Both have their secrets to hide. The White Rose, Esmeralda, has long held mastery of witchcraft, a type of magic stemming from the old worship of the Fates and the Fortunes. It is, of course, frowned upon by the church. The Black Rose, Branthèse, studies the art of necromancy and death magic, a practice that is less frowned upon and more decried as blasphemous. Thus united in their heresy, the descendents of the Great Sorcerer Valois, whether magically inclined or not, have long banded together to maintain a pretense of complete and total uprightness to the world outside their lands. Roswell is the latest to ascend to the title of Lord in Branthèse, simultaneously with his distant cousin, Rosary, in Esmeralda. Unlike their predecessors, these two young rulers have greater ambitions than simply plying their magic in a corner of Dagaria for the rest of their lives.
At twenty one years of age, Roswell is a genius mage and an extremely accomplished Necromancer. It is rumored amongst the people that House Branthèse once struck a pact with the Queen of the Netherworld herself – for swearing complete allegiance to the queen to act as her agents upon the earth, the scions of the family would have the power to command the dead as freely as if they were Reapers. This is, of course, complete malarcky. The few things known to be truth: First, the necromancers of Branthèse do not require Corruption to work their magic. Theirs was an art that had existed before the opening of the Rift itself a thousand years ago, and is not, by any means, an evil magic. Second, certain magical artifacts (uncapitalized) of great power have been passed down in the family for generations. Whether they were created by the Sorceror Valois, actually gifted by the Queen of the Netherworld, or received by some other means, each lord of Branthèse wields the Southern Cross, the Evil Eye, and the Cursed Talisman. The Southern Cross is a staff of great power, but no one is certain what the effects of the other two magical items are. Third, no necromancer Lord of Branthèse has ever lived past the age of forty. It is rumored that they do not die, but simply achieve their life’s ambitions by attaining true communion with the Netherworld.
In any case, just ascended to lordship, Roswell has risen to the position to realize his ambitions – to bridge the gap between necromancy and the study of Rift Corruption. He is certain that he can make a difference in deciphering its secrets. Though this was, at first, only a vague sort of desire, his goals became cemented when he was visited in the night by a wizened man, awakening the next day to the discovery that a Destiny Stone, long sought by the magicians of Branthèse, had appeared as a jewel embedded within the Southern Cross.
After this occurrence, the lord of Branthèse left his House in the hands of his most faithful retainers to journey towards the Rift.
His journey was short-lived. The first task he took was in assisting the Imperial Guard to combat a lich; upon returning to the Imperial City, he realized fairly quickly that his years of isolation had not prepared him well for living within Dagaria itself. For the next several months, he occupied himself in acclimatizing to the culture and the social mores necessary to gain some measure of authority within Dagaria. To this end, he refrained from commenting openly through the Destiny Crystals, merely watching and observing, instead. He is, if anything, an excellent study.
Personality: Dark is not evil. A trope, but Roswell makes for an excellent example of it. To Roswell, there is nothing in the world greater than the pursuit of knowledge, and necromancy, like anything else, is simply the use of a certain knowledge to a practical end. He is extremely intellectual and proud of his magical abilities, as well he should be, and singleminded in his dedications to the exclusion of such basic needs as sleeping or eating. In short, he is the quintessential mage archetype. It just so happens that his chosen field is reanimating the dead. He’s practical about the whole issue and is aware that others do not share his views about death, life, etc. He humors them, much like one would humor a little boy crying over a broken toy.
When not obsessing over magical theory, Roswell has the personality of a lord through and through. His manners and decorum are perfect, he knows exactly how to conduct himself in a formal court, and he takes great care to dress himself in a manner befitting one of his status. He speaks softly and is aware that his appearance may be considered ‘pretty’, something he uses to his advantage when speaking to women. This is all on the surface, at least. The acute observer will notice that Roswell’s lips curl upwards in a smirk far more often than a smile, that his little jests and taunts, though spoken with a lightly teasing tone, are actually meant in perfect seriousness, and that his speeches nearly always include a sarcastic jab or two. He becomes quite bored with formalities, as a matter of fact, and doesn’t hide it all too well.
In regards to the constant warring of the lands, Roswell is clinical and detached, both because of his upbringing in an isolated area of the continent and because power struggles are so insufferably asinine. He has no interest in which side is right and which side is wrong or who is an evil dictator and who a saint. The two magician houses have always been strictly neutral, and Roswell applies that attitude on a personal level as well. He is content if he is allowed to carry out his research, kings and factions be damned. He has realized, though, that is necessary to play these games of politics in order to access what he needs, and . The sole exception comes when his own supremacy is challenged. He will stubbornly defend his land even to the death, taking such pride in his ancestry that he is willing to commit atrocious actions in order to ensure that House Branthèse lives on. In a matter of war, his detachment from life becomes horrifyingly realized – he doesn’t care how many people die so long as his own are protected.
This does not, however, mean he is totally comfortable with evil actions. He wishes to study the Rift primarily to curb its corruptive influences, because while necromancy is far removed from evil in his mind, the Rift is synonymous with it. His people know him as genuinely kind-hearted, if a little cold, and in his personal relationships, he values the few friends and companions he makes. What this does mean, though, is that he is sympathetic to those operating on a scale of morality that doesn’t fall neatly between black and white. Necromancy is viewed as ambiguously moral, and so Roswell has spent a great deal of his life being able to view things from a supposedly ‘incorrect’ viewpoint.
With character development in the game, Roswell becomes repentant of his actions and begins to understand the terrible consequences of his war against Rosary. Whether or not he realizes that he needs to adjust his viewpoint here is dependent on the interactions he carries out.
Combat Style: Regardless of whether or not there are any actual dead bodies nearby, Roswell’s primary means of combat is to summon bone golems and skeletons to his aid. Possibly, the materials travel with him. These are not imbued with souls or any semblance of personality that they had in life, but do exhibit the ability to make autonomous decisions. He can control about three effectively while still slinging spells himself. Dark and other unorthodox magics tend to be his specialty. Additionally, at nights, his magic allows him to effortlessly teleport short distances, about a hundred feet.
Kingdom or Faction: None, for now.
Primary Role: None, for now.
Soldier or Siege Company: N/A
Tarot Cards: Death, The Magician, The Sun
Title: The Black Rose of Branthèse
Artifacts: An Ankh. Both the House of Esmeralda and the House of Branthèse are in the process of constructing these extraordinarily powerful magic weapons. They are, in short, magic nukes. The blueprints were created by Valois, and his descendents have been trying to reproduce it ever since. Construction will take some time yet, and it is not really a high priority, but at some point, it may be introduced.
Setting Considerations: Roswell imbues his power into a set of cards that are very similar to the Tarot. He will begin with the five most closely associated with him: Mantrap, Gravity Chaos, Kiss of Death, Poison Breath, and Necro Gate. As time passes, he may accumulate more based on the circumstances (for example, after a successful fight with Rift monsters, he may find that he has gained the Banish card). The cards can be stolen from him and used by anyone with sufficient power.
Notes: I am reapping Roswell and am assuming that he has been staying in the Imperial City the entire time, simply observing events and integrating himself into court society.
Sample Post: Please take a look at both entries here. Additionally, Roswell has been played in IS before, see his tag here.
Character Name: Roswell Branthèse
Canon: Yggdra Union
Canon Background: http://yggdraunion.wikia.com/wiki/Roswell
The source for this information is TVTropes, so take it with a grain of salt. Roswell plays such a minor part in his game that the only thing that’s really important is his feud with his distant relative, Rosary. The two houses are both descended from the Sorcerer Valois, and both are powerful magicians as a result. The two are prodded into war when they are gifted Ankhs, weapons of mass destruction. The player must decide which of the two houses to support; the other is annihilated and its respective ruler killed in combat.
AU Background: In the foot of the Dracault Mountains, on the border between Woria and Jergeth, the house of Esmeralda and the house of Branthèse sit in relative obscurity. Though it is general knowledge that these two houses are descendents of some ancient sorcerer or another, few venture into their territory and fewer still care to know what they practice. The two houses find this for the best, as they are content to study and master their art without outside interference. Their people are few in number but fiercely loyal, and like any other noble houses of any repute, they pay their dues to the Emperor.
Both have their secrets to hide. The White Rose, Esmeralda, has long held mastery of witchcraft, a type of magic stemming from the old worship of the Fates and the Fortunes. It is, of course, frowned upon by the church. The Black Rose, Branthèse, studies the art of necromancy and death magic, a practice that is less frowned upon and more decried as blasphemous. Thus united in their heresy, the descendents of the Great Sorcerer Valois, whether magically inclined or not, have long banded together to maintain a pretense of complete and total uprightness to the world outside their lands. Roswell is the latest to ascend to the title of Lord in Branthèse, simultaneously with his distant cousin, Rosary, in Esmeralda. Unlike their predecessors, these two young rulers have greater ambitions than simply plying their magic in a corner of Dagaria for the rest of their lives.
At twenty one years of age, Roswell is a genius mage and an extremely accomplished Necromancer. It is rumored amongst the people that House Branthèse once struck a pact with the Queen of the Netherworld herself – for swearing complete allegiance to the queen to act as her agents upon the earth, the scions of the family would have the power to command the dead as freely as if they were Reapers. This is, of course, complete malarcky. The few things known to be truth: First, the necromancers of Branthèse do not require Corruption to work their magic. Theirs was an art that had existed before the opening of the Rift itself a thousand years ago, and is not, by any means, an evil magic. Second, certain magical artifacts (uncapitalized) of great power have been passed down in the family for generations. Whether they were created by the Sorceror Valois, actually gifted by the Queen of the Netherworld, or received by some other means, each lord of Branthèse wields the Southern Cross, the Evil Eye, and the Cursed Talisman. The Southern Cross is a staff of great power, but no one is certain what the effects of the other two magical items are. Third, no necromancer Lord of Branthèse has ever lived past the age of forty. It is rumored that they do not die, but simply achieve their life’s ambitions by attaining true communion with the Netherworld.
In any case, just ascended to lordship, Roswell has risen to the position to realize his ambitions – to bridge the gap between necromancy and the study of Rift Corruption. He is certain that he can make a difference in deciphering its secrets. Though this was, at first, only a vague sort of desire, his goals became cemented when he was visited in the night by a wizened man, awakening the next day to the discovery that a Destiny Stone, long sought by the magicians of Branthèse, had appeared as a jewel embedded within the Southern Cross.
After this occurrence, the lord of Branthèse left his House in the hands of his most faithful retainers to journey towards the Rift.
His journey was short-lived. The first task he took was in assisting the Imperial Guard to combat a lich; upon returning to the Imperial City, he realized fairly quickly that his years of isolation had not prepared him well for living within Dagaria itself. For the next several months, he occupied himself in acclimatizing to the culture and the social mores necessary to gain some measure of authority within Dagaria. To this end, he refrained from commenting openly through the Destiny Crystals, merely watching and observing, instead. He is, if anything, an excellent study.
Personality: Dark is not evil. A trope, but Roswell makes for an excellent example of it. To Roswell, there is nothing in the world greater than the pursuit of knowledge, and necromancy, like anything else, is simply the use of a certain knowledge to a practical end. He is extremely intellectual and proud of his magical abilities, as well he should be, and singleminded in his dedications to the exclusion of such basic needs as sleeping or eating. In short, he is the quintessential mage archetype. It just so happens that his chosen field is reanimating the dead. He’s practical about the whole issue and is aware that others do not share his views about death, life, etc. He humors them, much like one would humor a little boy crying over a broken toy.
When not obsessing over magical theory, Roswell has the personality of a lord through and through. His manners and decorum are perfect, he knows exactly how to conduct himself in a formal court, and he takes great care to dress himself in a manner befitting one of his status. He speaks softly and is aware that his appearance may be considered ‘pretty’, something he uses to his advantage when speaking to women. This is all on the surface, at least. The acute observer will notice that Roswell’s lips curl upwards in a smirk far more often than a smile, that his little jests and taunts, though spoken with a lightly teasing tone, are actually meant in perfect seriousness, and that his speeches nearly always include a sarcastic jab or two. He becomes quite bored with formalities, as a matter of fact, and doesn’t hide it all too well.
In regards to the constant warring of the lands, Roswell is clinical and detached, both because of his upbringing in an isolated area of the continent and because power struggles are so insufferably asinine. He has no interest in which side is right and which side is wrong or who is an evil dictator and who a saint. The two magician houses have always been strictly neutral, and Roswell applies that attitude on a personal level as well. He is content if he is allowed to carry out his research, kings and factions be damned. He has realized, though, that is necessary to play these games of politics in order to access what he needs, and . The sole exception comes when his own supremacy is challenged. He will stubbornly defend his land even to the death, taking such pride in his ancestry that he is willing to commit atrocious actions in order to ensure that House Branthèse lives on. In a matter of war, his detachment from life becomes horrifyingly realized – he doesn’t care how many people die so long as his own are protected.
This does not, however, mean he is totally comfortable with evil actions. He wishes to study the Rift primarily to curb its corruptive influences, because while necromancy is far removed from evil in his mind, the Rift is synonymous with it. His people know him as genuinely kind-hearted, if a little cold, and in his personal relationships, he values the few friends and companions he makes. What this does mean, though, is that he is sympathetic to those operating on a scale of morality that doesn’t fall neatly between black and white. Necromancy is viewed as ambiguously moral, and so Roswell has spent a great deal of his life being able to view things from a supposedly ‘incorrect’ viewpoint.
With character development in the game, Roswell becomes repentant of his actions and begins to understand the terrible consequences of his war against Rosary. Whether or not he realizes that he needs to adjust his viewpoint here is dependent on the interactions he carries out.
Combat Style: Regardless of whether or not there are any actual dead bodies nearby, Roswell’s primary means of combat is to summon bone golems and skeletons to his aid. Possibly, the materials travel with him. These are not imbued with souls or any semblance of personality that they had in life, but do exhibit the ability to make autonomous decisions. He can control about three effectively while still slinging spells himself. Dark and other unorthodox magics tend to be his specialty. Additionally, at nights, his magic allows him to effortlessly teleport short distances, about a hundred feet.
Kingdom or Faction: None, for now.
Primary Role: None, for now.
Soldier or Siege Company: N/A
Tarot Cards: Death, The Magician, The Sun
Title: The Black Rose of Branthèse
Artifacts: An Ankh. Both the House of Esmeralda and the House of Branthèse are in the process of constructing these extraordinarily powerful magic weapons. They are, in short, magic nukes. The blueprints were created by Valois, and his descendents have been trying to reproduce it ever since. Construction will take some time yet, and it is not really a high priority, but at some point, it may be introduced.
Setting Considerations: Roswell imbues his power into a set of cards that are very similar to the Tarot. He will begin with the five most closely associated with him: Mantrap, Gravity Chaos, Kiss of Death, Poison Breath, and Necro Gate. As time passes, he may accumulate more based on the circumstances (for example, after a successful fight with Rift monsters, he may find that he has gained the Banish card). The cards can be stolen from him and used by anyone with sufficient power.
Notes: I am reapping Roswell and am assuming that he has been staying in the Imperial City the entire time, simply observing events and integrating himself into court society.
Sample Post: Please take a look at both entries here. Additionally, Roswell has been played in IS before, see his tag here.